Pre renderd Art

Resume

Alexander Berx, TD

Experience

January 2017 – Now

Pipeline TD / Developer at Cyborn

  • Working on the feature film Ploey

  • Maintaining and developing the current pipeline for the following departments: Modeling, Layout, Look Development, Grooming & Lighting

  • Tool Development

  • Artist support

  • Python, Autodesk Maya, Thinkbox Deadline, Shotgun, Xsi Peregrine Labs Yeti, Arnold

  • Windows Environment

December 2016 – January 2017

3D Guest Lecturer at Artesis Plantijn Antwerp

  • Teaching students the basics of 3D

  • Autodesk 3Ds Max & Nvidia Mental Ray

March 2016 – April 2016

3D Lecturer at Syntra Mechelen

  • Teaching students Look Development, Lighting and Rendering

  • Autodesk 3Ds Max, Nvidia Mental Ray, Adobe Photoshop

December 2015 – January 2016

3D Guest Lecturer at Artesis Plantijn Antwerp

  • Teaching students the basics of 3D

  • Autodesk 3Ds Max & Nvidia Mental Ray

October 2015 – December 2016

3D Generalist at Cyborn

  • Working on the feature film Ploey

  • Variety of commercial projects (Animations, game related & VR projects)

  • Mainly worked in the following aspects: Modeling, Look Development and technical Art

  • Autodesk Maya, Autodesk 3Ds Max, Adobe Photoshop, Unreal Engine 4, Shotgun, Thinkbox Deadline, Nvidia Mental Ray, Arnold, Pixologic Zbrush, Xnormal

Juliy 2015 – August 2015

3D Generalist Summer job at Cyborn

  • Worked on a variety of Commercial projects

  • Mainly worked in the following aspects: Look Development and Rendering

  • Autodesk 3Ds Max, Adobe Photoshop, Nvidia Mental Ray

February 2015 – June 2015

3D Generalist Intern at Cyborn

  • Variety of commercial projects (Animations and mobile apps)

  • Mainly worked in the following aspects: Modeling and Look Development

  • Autodesk Maya, Autodesk 3Ds Max, Adobe Photoshop, Unreal Engine 4, Shotgun, Nvidia Mental Ray, Arnold, Pixologic Zbrush, Xnormal

Education

September 2012 – June 2015

HOWEST University of Applied Sciences
Bachelor Degree in Game Graphics Production

September 2005 – June 2012

College Hagelstein

Accountancy & IT

Software Knowledge

Overview

  • Jetbrains PyCharm

  • Autodesk Maya

  • Autodesk 3Ds Max

  • Thinkbox Deadline

  • SolidAngle Arnold

  • ChaosGroup Vray

  • Autodesk Mental Ray

  • Allegorithmic Substance Designer

  • Allegorithmic Substance Painter

  • Xnormal

  • Unreal Engine 4

  • Pixologic Zbrush

  • Marmoset Toolbag

Skills

Overview

  • Tool Development

  • Pipeline Development

  • Workflow automation

  • Artist Support

  • Modeling (Low poly, High Poly, Hard Surface & Sculpting)

  • Baking

  • Texturing

  • Look Development

  • Rendering

Info

Date of Birth

December 27th 1992

Nationality

Belgian

Current Residence

Gent

Languages

  • Dutch (Native)

  • English (Working)

  • French (Basic)

Interests

  • 3D

  • Gaming

  • Sports (For example: Running, Swimming)

  • Reading

  • Painting Miniatures

Contact

Alexanderberx@gmail.com

Phone: +32 479/56 13 48

Linkedin

Github

Blog

Artstation